Oops! Can You Finish My Sentence/Statement?

ABSTRACT

This new (guessing party card) invention concept, “Oops! Can You Finish My Sentence/Statement?” was originated “While at church I would regularly witness people finishing the minister&#39;s sentences/statements and at work I would overhear various conversations between individuals and the one person finishing the sentence/statement of the other person. As I too have experienced at separate occasions individuals attempting to finish my sentence/statement as I am speaking It suddenly dawned on me, “How connected and so involved we were in the conversations as it appeared each individual was taking the words right out of my mouth.” Believing this course of action occurs often during other conversations I was prompted to create this distinctive idea and how it would make a perfect (guessing party card) game design. I figured it would be an intriguing way for people of all ages to interact while purposely finishing other&#39;s sentences statements in good fun.

CROSS-REFERENCE TO RELATED APPLICATIONS

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STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT

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REFERENCE TO SEQUENCE LISTING, A TABLE, OR A COMPUTER PROGRAM LISTINGCOMPACT DISC APPENDIX

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BACKGROUND OF THE INVENTION

This paragraph explains the background of this (guessing party card)invention and the intend for families and friends to come together forentertainment and enjoyment. The main objective for this design is forteams/groups to work together to solve complete unfinished sentences,statements, phrases, quotes, and etc., which is primarily how thisparticular game played. This invention will offer novelty and uniquenesscreating humor and fun to what individuals possibly do (inadvertentlywith completing/finishing a person's sentence/statement) withoutrealizing it. In addition, this concept will demonstrate how peoplecommonly respond using the same answer(s) and how much they actuallythink alike. In actuality, most people play this game every day (feelingthe urge and/or compelled to finish the other person(s)sentence/statement) during conversation so, I figured, why not invent aentertaining device for people to do just that while having fun in theprocess?

Albeit, there are numerous related products presently created; however,there are significant variations in this specific product as it pertainsto 1) the configuration and distinctiveness composition for which each(guessing party game) card is thoroughly worded/stated in aconversational format; 2) the rules to this invention annotates indetail what is acceptable and what is not acceptable; 3) this inventionwill allow for resourceful thinking as well as challenge the minds ofparticipants to accumulate additional knowledge; 4) also, this productwill introduce and advocate past and current data concerning specificlife events, academic subjects, well-known movies/films, famous quotes,and etc. Furthermore, this new invention has a more modern approach topeople obtaining enjoyment as well as receiving knowledge on historicalfacts and existing data. The targeted audience would be for ages twelve(12) and older.

Ultimately, other related products presently in stores lack newmaterial; thus, is considered obsolete in the scope of retaining andmaintaining the “interest” of consumers those devices and/or productsonce seized; nonetheless, those dated (guessing party game) productsalso lack much of the elements and the improvement aspects that this new(guessing party game) invention now possesses. A patent search wasconducted to confirm there were no similar configurations/inventionsthat presently exists AND; therefore, received notification no otherconcepts/inventions matched this specific query.

BRIEF SUMMARY OF THE INVENTION

In summary of this particular (guessing party card) invention it is agame participant's will not only find interesting, but enjoyable. Asthis invention requires participant's to figure out what/how anotherindividual would complete or conclude the sentence/statement(s) this iswhere the challenge mounts. This development is claimed to be anoriginal in its own functionality, as it possesses many advantages overother dated games/products in its category. Since there are over fourhundred (400) idiom/expression cards included in two separate decks thiswill allow participants to have a second new beginning when one deckbecome uninteresting/obsolete over time (it's like two in one). Thereby,challenging participants to finish the person(s) reading thestatement(s) and/or comment(s) correctly. The relevance of thisinvention is to offer individuals of all age's familyinteraction/recreation time, gratification, and most importantlyedification. In addition, it will exhibit an enjoyable means thatthoroughly entertains and permit opportunities to learn about oneanother throughout the duration of the game. As many of theidiom/expression cards will refer to real life events it will requireaccurate responses to statements addressing past and current academicsubjects, well-known movies/films quotes, celebrities, and etc. Thisspecific invention warrants a patent as it will depict all of theabovementioned elements that many of the other guessing party card gamesno longer or do not embody.

BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWING

In describing the items/materials required for this invention—thisguessing party card game consists of two separate decks. The first deckconsists of 450 sentence/statement cards and is utilized until guessingparty cards result in monotony. The second deck also consists of 450sentence/statement cards and is then utilized to offer participants newmaterial to challenge the mind(s) and opponents. The first deck has thewords “Sentence/Statement?” printed in bold gray letters with a fadedfuchsia background on the outside/backside of the cards and the seconddeck has the words “Sentence Statement?” printed in bold fuchsia letterswith a faded gray background on the outside/backside of the cards (thisis so decks are not combined).

FIG. 1A—The standard Sentence/Statement card has incomplete/unfinishedsentences and/or statements, quotes, or phrases, wordings forparticipants to read. Also, the Standard Sentence/Statement cards doesnot have a heading printed across the top of the face side of card, buthave two choices listed at the bottom of the face card. Either of thetwo choices/answers can be applied, but teammates need tocomplete/finish the sentence or statement according to what the readerhas selected as his/her answer.

FIG. 1B—The Bonus Sentence/Statement cards does however have a headingprinted across the top of the face side of card with the word “BONUS”'all letters capitalized, the font size is fourteen (14), and is shadedcenter of the rectangular box in different colors (i.e., green, blue,purple, yellow, red, and etc.,) per card. Subsequently, thesentence/statement text follows with one choice/answer listed at thebottom of the face card. Both the Standard Sentence/Statement cards andthe Bonus Sentence/Statement cards are approximately 2½″×3½″ in sizewith a white background on the face side of cards and is printed inblack ink, texture of cards are heavy-duty cardstock (similar to playingcards).

FIG. 2A—The pair of dices are regular standard cubes, but color of cubesare fuchsia with dark gray color dots, six (6) sided, ranging from 1dot, 2 dots, 3 dots, 4 dots, 5 dots, and 6 dots on different sides ofboth cubes. The pair of dices are used for rolling to determine whichteam goes first (this is how the order of teams) is arranged).

FIG. 2B—The timer is a plastic stop watch without band is used totime/monitor rotation of each round ensuring each participant receivesthe same measured time.

FIG. 2C—The score pad is a small notebook with plain white papergenerally used to write/track scores.

DETAILED DESCRIPTION OF THE INVENTION

This paragraph will explain in detail the process of how this guessingparty card game is played. Ages twelve (12) and older can participate.There must be four (4) participants per team or more to play. The two(2) dices/cubes are rolled to determine which group/team goes first. Thepair of dices are regular standard cubes with six (6) sides, the colorof both cubes are fuchsia with dark gray color dots, ranging from 1 dot,2 dots, 3 dots, 4 dots, 5 dots, and 6 dots on different sides of eachcube. The pair of dices is rolled simultaneously; this is how thechronological order of team(s) is arranged. The team/group that rollsclosest to twelve (12) will select the player from their team to draw orpull from the “Sentence/Statement” deck until round ends. The nextteam/group that rolled closest to twelve (12) will draw next from theSentence/Statement deck for the next round and so on.

The texture of all cards will be made from heavy-duty cardstock paper(similar to standard playing cards). This gives the guessing party cardsdurability, but flexible enough to be shuffled/merged without bending.Both the Standard Sentence/Statement cards and the BonusSentence/Statement cards are approximately 2½″×3½″ in size, with arectangular shape, a white background on the face side of cards and isprinted in black ink in twelve (12) font size. Both decks contain twodistinctive set of cards: the Standard Sentence/Statement Cards and theBonus Sentence/Statement Cards:

The first deck consists of 450 sentence/statement cards which includes300 Standard Sentence/Statement cards and is worth one (1) point eachwhen answered correctly and also comprises of 150 BonusSentence/Statement cards and is worth three (3) points each whenanswered correctly. The first deck of cards is utilized until guessingparty cards result in repetitiveness. In addition, in the first deck thewords “Sentence/Statement?” is printed diagonal from top left to bottomright of card in bold gray letters with a faded fuchsia background onthe outer-side of cards. The fonts used are from “WordArt” text inMicrosoft Word document using eighteen (18) as the font size. Also, theStandard Sentence/Statement cards does not have a heading printed acrossthe top of the face-side of card, but have two choices listed at thebottom of the face card following the sentence/statement. Either of thetwo choices/answers can be applied, but teammates need tocomplete/finish the sentence or statement according to what thereader/drawer has selected as his/her answer. One player from eachopposing team will need to sit beside and/or near the persondrawing/pulling from the “Sentence/Statement” deck. This is to ensurethe team up to play has provided the correct answer(s) given by thedrawer listed on the Sentence/Statement card.

The second deck consists of 450 sentence/statement cards which includes300 Standard Sentence/Statement cards and is worth one (1) point eachwhen answered correctly and also comprises of 150 BonusSentence/Statement cards and is worth three (3) points each whenanswered correctly. This second deck is utilized to offer participantsnew material to challenge the mind(s) and a new beginning. This deckalso has the words “Sentence/Statement?” printed diagonal from top ofleft to bottom right of card in bold fuchsia letters with a faded graybackground on the outer-side of the cards. The fonts used are from“WordArt” text in Microsoft Word document. In addition to furnish thecards with distinct colors using font size eighteen (18) this willassist consumers in distinguishing the decks from one another. Thisinvention design/style is purposely patterned using this technique todisplay that unique affect setting it apart from other party card games.The two (2) decks are separated by design as indication decks are not tobe combined. The Bonus Sentence/Statement cards have a heading printedacross the top of the face side of card with the word “BONUS” allletters capitalized, the font size is fourteen (14), and is shadedcenter of the rectangular box in different colors (i.e., green, blue,purple, yellow, red, and etc.,) per card. Subsequently, the text followswith one choice/answer listed at the bottom of the face card. Both theStandard and Bonus Sentence/Statement cards has incomplete/unfinishedsentences and/or statements, quotes, or phrases for participants to readand teammates to guess or figure out how the reader has completed thesentence/statement.

If a team is unable to guess/supply the correct answer to the“Sentence/Statement” card it may be in the team's best interest to passand the drawer of the team select another card from the deck. But if thesame team, in the same round, runs into a second setback that team isnow blocked and cannot continue to pull. The team up to play shouldcontinue guessing either until the timer has stopped or thesentence/statement is answered. Each team can only pass once per round.

The timer is made of plastic and is a stop watch without band it is usedto time/monitor rotation of each round ensuring each participantreceives the same amount of time. Whenever, a correct answer is earnedthat team is to mark the point down on the score pad to track scores.

The score pad is a small notebook with plain no line white papergenerally used to write/track scores. Once all the players from eachteam has had an opportunity to draw from the “Sentence/Statement” deckthe points on the score pad is then totaled. The team with the mostpoints wins the game.

1. this (guessing party card) invention/application is claimed to be anoriginal family game in which it is constructed and operates: The mainobjective of this invention is for teams/groups to work collectively tosolve/complete unfinished sentences, statements, phrases, quotes, andetc., which is primarily how this game played. As this card inventionhave many advantages over other dated guessing party card games/productsin its category. This particular invention offers originality anddistinctiveness by including two (2) separate decks designed after onedeck becomes repetitive and common providing additional play-time. Inaddition, this latest invention not only offers participants newmaterial to use and challenge the mind(s), but an innovative beginningwithout appearing dated. In addition, this invention will demonstratehow people commonly reply using the same answer(s) and reveal how muchthey actually think alike.
 2. Although, there are various relatedproducts presently created, there are substantial differences in thisparticular product invention as it pertains to 1) the design and thelayout in the strategy for which each (guessing party game) card isthoroughly worded/written in a conversational format; 2) the guidelinesto this invention explains in detail what is acceptable and notacceptable; 3) this invention allows imaginative thinking as well aschallenge participant's minds to improve knowledge; 4) also, this newproduct will introduce and advocate past and current informationconcerning specific life events, academic subjects, well-knownmovies/films, famous quotes, and etc. Furthermore, this new inventionhas a more modern approach to people receiving complete enjoyment andlong lasting knowledge about historical facts and existing data. 3.Ultimately, other related products presently lack new material; thereby,considered obsolete in the scope of retaining and maintaining the“interest” of consumers many of these devices/products once seized.Nonetheless, these dated (guessing party game) products also lack muchof the unique elements and the improvement aspects this new (guessingparty game) invention now own. In addition, this invention presents abrand new means for all ages to learn and discover their fun side again.4. Finally, this invention is an innovative (guessing party game) designusing specific cards for participants to be perfectly entertained andchallenged playing, “Oops! Can You Finish My Sentence/Statement?”